#pragma once

struct ProbabilityGridRangeDataInserterOptions2D {
    // Probability change for a hit (this will be converted to odds and therefore
    // must be greater than 0.5).
    float hit_probability;

    // Probability change for a miss (this will be converted to odds and therefore
    // must be less than 0.5).
    float miss_probability;

    // If 'false', free space will not change the probabilities in the occupancy grid.
    bool insert_free_space;
};